![]() ![]() PCs would fill parts of their character sheet every time they would enter a new area and so on (for OSE I might just follow the process on Zed & Two Noughts).īut anyway, the concept is that the trip shows the characters part of what got them there, and what challenges are in front of them in the future, while also presenting concepts of the game and the setting, like how Time is cyclical in the setting, what can happen, NPCs and other threats they might face, things they might do again (that happened in the past). It will be fully released for Old-School Essentials and Primal Quest on the zine’s first issue and will probably be expanded a little bit, as I want to add the rules to use it as a character creation funnel (as I used in this playtest), but that may come later. ![]() The Cave of Our People is going to be the first official The Primal World of Thaia adventure. But let me talk too about the design choices I made for this adventure. That’s what I told them and explained a little bit how the mechanics of it would work (but I didn’t tell them what would happen over time, as the effect of the trip begins to fade (see image below). They will sleep and have some vivid dreams. They will drink a special preparation made by their leader, the elder and shamb Brikla, and have a psychedelic adventure, a Dreamcrawl as I am calling. And they will go through this spiritual journey in their ancestral cave. They are not necessarily young, but can be of any age or species (including non-human characters), and are just new to the tribe (or just fully joining now). The idea is that the characters are people who are being initiated in the grand tribe of The People of the Vale. ![]() The Cave Of Our People is a short dungeon crawl adventure that serves as an introductory adventure for the game, and for the setting. So I handed them each a blank Primal Quest character sheet made by and began explaining what we were doing and what the adventure is about (and will do the same with you, dear reader). It wouldn’t directly affect what’s going in the game, and the new characters could become allies and future replacements when their main characters (or if) they die. However, various Random Encounters and the heavy rain prevented half the group from showing up, so we decided to playtest The Cave Of Our People, a Dreamcrawl introductory adventure (and character creation funnel in the future) with the 3 folks that showed up just for fun. The adventure will also be available in an early release format for Old Skull Publishing newsletter subscribers, and for those who choose to pay the asking price for Primal Quest – Essentials, the game rules that will be released as a PWYW product in a couple of weeks. This last Thursday I went to Game of Boards (our FLGS) again, and was ready to continue our Primal Quest campaign and test the stuff I am making for The Tower That Fell adventure for the second issue of The Primal World of Thaia zine (I have the first 5 issues planned). ![]()
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